This tutorial assumes you know basic modeling, and it won't explain how to create a model. RAW Paste Data This is a tutorial that shows how to make Custom Characters with perfect shading for Mario Kart Wii. If you want to unify them back, make sure you check "Unify/Break to Average" again and then press "Unify". To do this, uncheck "Unify/Break to Average", select the normals you want to split, and click on "Break". Although this method is useful, sometimes you will prefer to split some normals (for example, on shoe soles), so some polygons won't be smooth with the rest of polygons. This will unify split normals, which will usually fix a model's polygon roughness, making it smooth. Then, right click the modifier and press "Collapse All". If your model looks weird when doing this, check "Unify/Break to Average" and press on "Unify". Check the "Use Threshold" box and press the "Selected" button. Now select all the normals (CTRL+A), and they'll turn red. Select all objects (not the bones) and use the "Edit Normals" modifier. If you want perfect shading/lighting for your model in MKWii, you'll need to apply vertex colors and fix the normals, which is optional but prefered.
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